These are some old OpenGL screenshots of some work that I delivered at one of my previous jobs. Everything here is rendered with GL_TRIANGLE_STRIPS with every triangle colored via 1D texture mapping. This is using the fixed function pipeline instead of shaders (this was in 2004!!). I don’t think many systems around the office at that time were on the bleeding edge.
I REALLY REALLY would like to get back in the OpenGL game using shaders.
World Temperature Data:
Testing out rendering a slice of data using normals:
Hurricane Katrina data visualized on the world. ( I was without power for a month). There were about 33 timesteps or so that were collected but here are a few of them from different angles.